According to the release notes, Vendetta Online 1.8.385 is an important milestone, and it's here to drastically improve the chat and effect delays reported by users during larger capship battles by implementing a new dynamic server packet-queuing and priority change system, which was tested internally with 200 close-proximity capships per battle.
"The new server changes are pretty interesting, as they open the door for larger battle events, with the eventual goal of player contention for territory in the expanded universe. We plan to do some big events to help test this in the near future," reads the announcement. "Prioritization only dynamically scales with larger numbers of ships per sector, so less populat... (read more)
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